VR Empathy as Appropriation [...]

I don't use the "A-word" lightly, but I think this is such a bad look for VR culture that we must deploy the white liberal kryptonite immediately: VR empathy machines are just VR Appropriation machines. They are fundamentally about mining the experiences of suffering people to enrich the self-image of VR users... or, even worse, they're about mining the experiences of suffering people to enrich the cultural appeal of VR brands? (Source)

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