> It was not an arrow on the ground, pointing to a clue in a wall. It was just some random bits of wood. They did not discover an arrow. They created it. They saw random pieces of wood and applied their intelligence to it, and this is everything.It’s easy for people to forget that they are not discovering the story, but creating it from random data. [source](https://medium.com/curiouserinstitute/a-game-designers-analysis-of-qanon-580972548be5)